Introduction
Australia has emerged as a significant player in the mobile gaming industry, with several indie developers creating games that have achieved remarkable global success. Despite being geographically distant from major gaming markets, Australian developers have leveraged their creativity, technical expertise, and unique cultural perspective to create games that resonate with audiences worldwide.
In this article, we'll explore five inspiring success stories from Australian indie mobile game developers. We'll look at how they overcame challenges, made strategic decisions, and ultimately created games that broke through in the competitive global market. Each story offers valuable insights and lessons for aspiring game developers in Australia and beyond.
1. Hipster Whale - Crossy Road

The Game
Released in 2014, Crossy Road reimagined the classic "Frogger" concept with voxel graphics, an extensive collection of unlockable characters, and a player-friendly free-to-play model. The game's simple one-touch controls, combined with its addictive "just one more try" gameplay loop, made it instantly accessible yet endlessly engaging.
The Success
- Over 200 million downloads worldwide
- Generated over $10 million in revenue within its first year
- Featured by Apple as Best of App Store and Editor's Choice
- Won the 2015 Apple Design Award
The Journey
Hipster Whale was founded by Melbourne-based developers Andy Sum and Matt Hall, who came together specifically to create Crossy Road. The development team was tiny—just two main developers with some additional art support—and they built the game in just 12 weeks.
What set Crossy Road apart was its approach to monetization. Rather than implementing aggressive tactics that hindered gameplay, Hipster Whale opted for a player-friendly model:
- The game was completely free to play with no paywalls
- Monetization came primarily from optional video ads that players could watch to earn in-game currency
- In-app purchases were limited to character unlocks, with no gameplay advantages
Key Success Factors
Several factors contributed to Crossy Road's breakout success:
- Strong Core Loop: The simple, addictive gameplay kept players coming back
- Player-Friendly Monetization: The non-aggressive approach earned goodwill and positive reviews
- Shareable Moments: The game was designed with social media sharing in mind, including the "death screenshot" feature that automatically captured funny moments
- Character Collection: The extensive roster of unlockable characters gave players long-term goals
- Platform Relationships: Strong relationships with Apple and Google led to featuring opportunities
Lessons for Developers
Hipster Whale's success demonstrates that you don't need a large team or years of development time to create a hit mobile game. Their approach offers several valuable insights:
- Focus on perfecting a simple core gameplay loop rather than adding numerous complex features
- Consider ethical monetization strategies that respect players
- Design your game with virality and shareability in mind
- Build relationships with platform holders early
"We focused on making a game that people would want to play and share with their friends, rather than one that would extract maximum revenue from players. That player-first approach ended up being more profitable in the long run."
— Matt Hall, Co-founder of Hipster Whale
2. Halfbrick Studios - Fruit Ninja

The Game
Launched in 2010, Fruit Ninja capitalized on the touchscreen capabilities of smartphones with a simple yet satisfying premise: slice fruit with your finger. The intuitive swipe mechanic, colorful visuals, and satisfying juice splatter effects created an immensely appealing experience that transcended language and cultural barriers.
The Success
- Over 1 billion downloads across all platforms
- Expanded into merchandising, animated series, and arcade machines
- Consistently ranked among the top-grossing games for multiple years
- Became a cultural touchstone, referenced in TV shows and movies
The Journey
Brisbane-based Halfbrick Studios was already an established developer creating games for handheld consoles when they pivoted to mobile. Fruit Ninja was developed by a small team in just three months as an experiment to take advantage of the then-new iPhone's touch capabilities.
The original game had just one mode and was designed to be played in short bursts. This simplicity proved to be its strength, as it was perfectly aligned with mobile gaming habits. Over time, Halfbrick expanded the game with new modes, characters, and features while maintaining the core slicing mechanic.
Key Success Factors
- Perfect Touch Mechanics: The game fully leveraged the smartphone's unique input capabilities
- Universal Appeal: The simple premise and lack of text made it accessible worldwide
- Satisfying Feedback: The juice splatters, sound effects, and haptic feedback created a viscerally pleasing experience
- Brand Expansion: Halfbrick successfully extended the brand beyond gaming
- Continuous Updates: The game remained relevant through regular content additions
Lessons for Developers
- Design specifically for the unique capabilities of mobile devices
- Create experiences that don't rely heavily on language to maximize global appeal
- Pay attention to the "game feel" through audio-visual feedback
- Consider your game's brand potential beyond the app itself
- Commit to long-term support and updates to maintain relevance
"We didn't set out to create a global phenomenon. We just wanted to make something that felt great to play on a touchscreen. That focus on the core tactile experience is what made Fruit Ninja special."
— Luke Muscat, Former Chief Creative Officer at Halfbrick
3. Loveshack Entertainment - FRAMED

The Game
Released in 2014, FRAMED is an innovative puzzle game that tells its noir-inspired story through a series of interactive comic panels. Players rearrange the panels to change the outcome of each scene, creating a unique narrative experience. With its stylish visuals, jazz soundtrack, and novel gameplay mechanic, FRAMED stood out as an artistic achievement in mobile gaming.
The Success
- Apple iPad Game of the Year 2014
- Winner of multiple international awards, including Excellence in Design at the IGF Awards
- Praised by Metal Gear Solid creator Hideo Kojima as his Game of the Year
- Successful premium pricing model in a market dominated by free-to-play
- Led to a sequel and continued recognition in the industry
The Journey
Melbourne-based Loveshack Entertainment was founded by three former EA employees who wanted to create more innovative and artistic games. FRAMED was developed over two years with support from Screen Australia and Film Victoria funding, showcasing the importance of government support for the Australian games industry.
Unlike many mobile success stories, FRAMED took a different approach by adopting a premium pricing model rather than free-to-play. The team believed in the value of their unique concept and artistic execution, and the market validated this approach with strong sales and critical acclaim.
Key Success Factors
- Unique Concept: The comic panel rearrangement mechanic was unlike anything else on the market
- Artistic Excellence: The striking visual style and jazz soundtrack created a cohesive aesthetic
- Critical Recognition: Awards and endorsements from industry figures increased visibility
- Government Support: Funding allowed the team to fully realize their artistic vision
- Platform Featuring: Strong relationships with Apple led to prominent featuring
Lessons for Developers
- Don't be afraid to pursue truly innovative gameplay mechanics
- Consider premium pricing if your game offers a unique, high-quality experience
- Invest in a distinctive art style that helps your game stand out
- Explore government funding options to support creative risks
- Target awards and recognition to boost visibility and credibility
"We wanted to create something that could only exist on touch devices, something that combined narrative and puzzles in a new way. The mobile platform gave us the freedom to experiment with these ideas."
— Joshua Boggs, Co-founder of Loveshack Entertainment
4. SMG Studio - Death Squared

The Game
Death Squared is a cooperative puzzle game where players guide robots through hazardous test chambers. Originally launched on consoles in 2017, the mobile version released in 2018 brilliantly adapted the gameplay for touchscreens. The game stands out for its emphasis on communication between players, clever puzzle design, and humorous narrative.
The Success
- Successfully transitioned from console to mobile with strong sales on both platforms
- Featured in Apple's "Game of the Day" and "Best of 2018" lists
- Created a loyal community around its cooperative gameplay
- Demonstrated successful platform adaptation while maintaining core gameplay
The Journey
Sydney-based SMG Studio took an unusual path by developing Death Squared first for consoles and PC, then adapting it for mobile. This reverse approach allowed them to refine the core gameplay experience before tackling the challenge of touchscreen controls.
The studio invested significant time in redesigning the control scheme for mobile, creating a touch interface that felt intuitive rather than compromised. They also adjusted puzzle pacing and save systems to better suit mobile play sessions.
Key Success Factors
- Platform-Appropriate Design: Thoughtful adaptation to mobile rather than a direct port
- Local Multiplayer Focus: Created a unique social gaming experience on mobile
- Cross-Platform Marketing: Leveraged console success to market the mobile version
- Accessibility: Simple controls that belied complex puzzle design
- Quality Over Quantity: Focused on delivering a polished experience rather than rushing to market
Lessons for Developers
- Consider the unique requirements of each platform rather than creating straight ports
- Don't underestimate the appeal of local multiplayer experiences on mobile
- Explore multi-platform strategies to maximize your game's reach
- Invest time in control scheme design for touchscreens
- Consider how mobile play patterns differ from console/PC and adapt accordingly
"We didn't want to just port our console game to mobile—we wanted to reimagine it for the platform while keeping what made it special. That meant rethinking controls, level pacing, and how multiplayer would work when people are sharing a single device."
— Ashley Ringrose, CEO of SMG Studio
5. Mountains - Florence

The Game
Released in 2018, Florence is an interactive story that chronicles a young woman's first love and personal growth. Through simple but meaningful touch-based minigames, players experience the emotional journey of a relationship from beginning to end. With its beautiful visual style, minimal text, and emotionally resonant storytelling, Florence pushed the boundaries of what mobile games could achieve as an art form.
The Success
- Apple Design Award winner
- BAFTA Games Award for Mobile Game
- IGF Excellence in Audio and Excellence in Narrative awards
- Critical acclaim for advancing games as an emotionally expressive medium
- Successfully implemented a premium pricing model
The Journey
Melbourne-based studio Mountains was founded by Ken Wong, previously the lead designer on Monument Valley. Florence was their debut title, developed with funding support from Annapurna Interactive, a publisher known for artistic games.
The development team was small, with just five core members. They focused on creating an experience that was both emotionally authentic and uniquely suited to mobile interaction. Each minigame metaphorically represented aspects of relationships, from the early conversations (assembling speech bubbles) to the challenges of compromise (fitting together puzzle pieces).
Key Success Factors
- Emotional Storytelling: Created a universal narrative about love and personal growth
- Innovative Interaction: Used simple touch mechanics to convey complex emotions
- Visual Communication: Told its story largely through visuals rather than text
- Relationship with Publisher: Partnership with Annapurna provided both funding and marketing support
- Short But Impactful: The game's brevity (about 30 minutes) was perfect for mobile play
Lessons for Developers
- Mobile games can be powerful vehicles for emotional storytelling
- Consider how touch interactions can reinforce your narrative themes
- Partner with publishers who understand and support your artistic vision
- Don't underestimate the impact of brevity in mobile experiences
- Focus on creating a memorable emotional experience over extended gameplay
"We wanted to create something that spoke to real human experiences. Mobile was the perfect platform because it's so intimate—people hold these devices close to them, they're personal objects. That intimacy helped us tell a personal story."
— Ken Wong, Creative Director at Mountains
Commonalities and Key Takeaways
While each of these success stories is unique, several common threads emerge that can guide aspiring Australian mobile game developers:
1. Government Support Matters
Many successful Australian studios benefited from government funding through organizations like Screen Australia, Film Victoria, and Create NSW. These grants provided crucial financial support during development, allowing teams to take creative risks without immediate commercial pressure.
2. Platform Relationships Are Crucial
All five studios cultivated strong relationships with platform holders (particularly Apple), resulting in featuring opportunities that dramatically increased visibility. Australian developers should prioritize these relationships and understand platform requirements early in development.
3. Small Teams Can Create Big Hits
None of these success stories came from large studios. Small, focused teams with clear visions were able to execute efficiently and create cohesive experiences. This is encouraging for Australia's indie-focused ecosystem.
4. Design Specifically for Mobile
Rather than porting console/PC mechanics to touchscreens, these games were designed around mobile's unique capabilities and limitations. They considered the context in which mobile games are played—often in short sessions and one-handed.
5. Quality Over Quantity
These success stories focused on creating polished, unique experiences rather than rushing to market or creating derivative products. The Australian developers prioritized doing one thing exceptionally well over adding numerous features.
6. Multiple Monetization Approaches Work
While free-to-play dominates the mobile market, these case studies show that premium pricing can still succeed when the experience offers unique value. Australian developers should consider which model best suits their specific game rather than defaulting to free-to-play.
Conclusion
Australia's mobile game development scene continues to flourish, building on the foundation laid by these pioneering successes. The stories of Hipster Whale, Halfbrick, Loveshack Entertainment, SMG Studio, and Mountains demonstrate that Australian developers can compete and succeed on the global stage despite geographical challenges.
For aspiring game developers in Australia, these success stories provide both inspiration and practical guidance. They show that with creativity, technical excellence, strategic thinking, and persistence, it's possible to create mobile games that resonate with players worldwide.
The Australian mobile game development community is supportive and collaborative. If you're working on your own mobile game, consider joining local developer meetups, applying for government funding, and connecting with successful studios for mentorship opportunities. The path has been blazed by these pioneers—now it's time for the next generation of Australian developers to create their own success stories.