Introduction
The mobile gaming market continues to evolve rapidly, with monetization strategies constantly adapting to changing player preferences, market conditions, and platform policies. For Australian mobile game developers, choosing the right monetization approach can mean the difference between commercial success and failure.
In this comprehensive guide, we'll explore the most effective monetization strategies for mobile games in 2025, with a particular focus on what's working for Australian developers. We'll analyze different models, their pros and cons, implementation best practices, and how to choose the right approach for your specific game and target audience.
The Current State of Mobile Game Monetization
Before diving into specific strategies, let's look at the current state of mobile game monetization in Australia and globally:
- Global mobile game revenue reached $92.2 billion in 2022, with projections showing continued growth
- The Australian mobile gaming market is valued at approximately $1.3 billion, growing at 8% annually
- Free-to-play games account for over 95% of mobile game revenue
- In-app purchases (IAP) remain the dominant revenue stream, but advertising is growing in importance
- Subscription models are showing promising growth, particularly for certain game genres
- Player acquisition costs continue to rise, making efficient monetization more crucial than ever

Mobile gaming revenue breakdown by monetization type in Australia (2025)
1. Free-to-Play with In-App Purchases
Free-to-play (F2P) with in-app purchases remains the dominant monetization model in mobile gaming, and for good reason. This model removes the initial barrier to entry while allowing players to spend money on virtual goods that enhance their experience.
Key IAP Types
Consumables
One-time use items that are depleted after use (energy, lives, power-ups, boosters)
Best for: Casual games, puzzle games, match-3
Example: Extra moves in Candy Crush Saga
Durables
Permanent items that provide ongoing benefits (characters, weapons, skins, premium features)
Best for: RPGs, strategy games, shooters
Example: Character skins in Fortnite Mobile
Currencies
Virtual currencies that can be spent on various in-game items
Best for: Most game genres
Example: Gems in Clash of Clans
Australian Success Stories
Several Australian developers have found significant success with the F2P model:
- Halfbrick Studios' Fruit Ninja uses a combination of paid cosmetic items and convenience purchases
- Hipster Whale's Crossy Road implemented an innovative, player-friendly approach to IAP with collectible characters that don't affect gameplay
- PlaySide Studios' games utilize strategic IAP bundles and limited-time offers to drive conversion
Best Practices for IAP Implementation
- Offer Clear Value: Players should immediately understand the benefit of each purchase
- Implement Multiple Price Points: Provide options for different spending levels, from $0.99 to $99.99
- Create a Strong First-Time User Experience: Don't push monetization too early; let players enjoy the game first
- Design Natural Spending Triggers: Create meaningful moments where purchases feel like logical solutions to in-game situations
- Offer Bundles and Discounts: Strategic bundles can increase average transaction value
- Implement Live Ops: Regular events, limited-time offers, and seasonal content drive recurring spending
Pros
- Low barrier to entry for new players
- Potentially unlimited revenue per user
- Flexible implementation options
- Works well across most game genres
- Well-understood by players
Cons
- Only a small percentage (2-5%) of players typically make purchases
- Requires careful balance to avoid "pay-to-win" criticism
- Can create design conflicts between fun and monetization
- Vulnerable to spending fatigue over time
- Market is highly competitive and saturated
2. In-Game Advertising
In-game advertising has evolved significantly in recent years, becoming more sophisticated and less intrusive. For many Australian developers, particularly those creating casual games, advertising has become a primary or complementary revenue stream.
Key Ad Formats
Rewarded Video Ads
Optional video ads that provide in-game rewards when viewed
Best for: Almost all game genres
Example: Watch an ad to double your coins in Subway Surfers
Interstitial Ads
Full-screen ads that appear at natural break points
Best for: Casual games with level-based progression
Example: Ads between levels in puzzle games
Banner Ads
Small ads that appear at the top or bottom of the screen
Best for: Supplementary revenue in casual games
Example: Small ads at the bottom of free utility games
Playable Ads
Interactive mini-game ads that allow players to try another game
Best for: Casual and hypercasual games
Example: Mini-game demos in hypercasual games
Australian Implementation Examples
Australian studios have pioneered player-friendly advertising approaches:
- Hipster Whale's Crossy Road made rewarded video ads a core part of its monetization, offering character unlocks through ad viewing
- Many Australian hypercasual developers use interstitial ads between gameplay sessions with careful frequency capping
- Several studios have implemented "ad removal" IAPs, creating a hybrid model that respects player preferences
Best Practices for Ad Implementation
- Prioritize Rewarded Videos: These provide the best player experience and highest eCPMs
- Place Ads at Natural Break Points: Never interrupt active gameplay with ads
- Implement Frequency Capping: Avoid ad fatigue by limiting the number of ads shown in a session
- Offer Ad Removal: Give players the option to remove ads with a one-time purchase
- Use Ad Mediation: Platforms like ironSource or AppLovin MAX can optimize ad revenue across networks
- Test Ad Placements: Continuously test and optimize ad placement, timing, and frequency
Pros
- Monetizes non-paying users (95-98% of player base)
- Rewarded ads can enhance game experience
- Relatively easy to implement
- Can work alongside IAP models
- Provides steady, predictable revenue
Cons
- Can negatively impact retention if implemented poorly
- Lower revenue ceiling compared to IAP
- Subject to fluctuating ad market rates
- May not fit all game genres or player expectations
- Ad blocking and privacy changes can impact performance

Comparison of performance metrics across different ad formats (Data from Australian mobile games, 2025)
3. Subscription Models
Subscription models have gained significant traction in mobile gaming over the past few years. This approach offers players ongoing benefits for a recurring payment, creating predictable revenue for developers while providing continuous value to players.
Key Subscription Types
Battle Pass / Season Pass
Time-limited progression systems with free and premium reward tracks
Best for: Games with session-based or competitive gameplay
Example: Fortnite's Battle Pass, Call of Duty Mobile's Season Pass
VIP Memberships
Ongoing subscriptions that provide various perks and benefits
Best for: RPGs, strategy games, simulation games
Example: "Gold Pass" memberships in strategy games
Content Subscriptions
Access to premium game content or expansion packs
Best for: Games with extensive content updates
Example: Minecraft Realms subscription
Australian Implementation Examples
Subscription models are growing among Australian developers:
- Several Australian studios have implemented season pass systems in their games, typically priced at $9.99-$14.99 AUD for a 4-6 week season
- Some developers offer tiered subscription options, with pricing from $4.99 to $19.99 per month
- Battle pass mechanics have proven particularly successful in Australian-developed competitive and casual games
Best Practices for Subscription Implementation
- Provide Clear, Ongoing Value: Subscribers should feel they're getting continuous benefits
- Offer Free Trials: Let players experience subscription benefits before committing
- Create Multiple Tiers: Consider basic and premium subscription levels
- Balance Free and Paid Content: Free players should still enjoy the core game experience
- Deliver Regular Content Updates: Subscription models require consistent new content
- Implement Winback Campaigns: Offer incentives for lapsed subscribers to return
Pros
- Predictable, recurring revenue
- Higher average revenue per paying user (ARPPU)
- Encourages long-term player engagement
- Appeals to mid-spenders who prefer value to one-time purchases
- Less pressure to design "spending triggers" compared to IAP
Cons
- Requires ongoing content creation
- Higher expectations from subscribers
- Must continuously justify renewal value
- Can be challenging to balance free vs. paid experiences
- May not work well for games with limited content or short lifespans
4. Premium Models
While premium (paid upfront) games represent a small fraction of the mobile market, they remain viable for certain types of games and audiences. This model is straightforward: players pay once to download the game and receive the full experience.
Australian Success Stories
Several Australian studios have found success with premium pricing:
- Loveshack Entertainment's FRAMED and FRAMED 2 used premium pricing successfully
- Mountains' Florence launched as a premium title and received critical acclaim
- Some Australian developers use a "premium with expansions" model, where the base game is paid but additional content is available as IAP
When Premium Works Best
The premium model tends to work best in specific circumstances:
- Games with strong artistic vision or narrative focus
- Titles with established IP or developer reputation
- Games targeting niche audiences willing to pay for quality experiences
- Ports of successful PC/console games with existing audiences
- Games that offer a complete experience without the need for ongoing content
Best Practices for Premium Implementation
- Price Appropriately: Most successful premium mobile games are priced between $2.99 and $7.99 AUD
- Use Price Promotions Strategically: Launch discounts and limited-time sales can drive discovery
- Deliver a Complete Experience: Premium players expect a full game without paywalls
- Consider a "Lite" Version: Free demos can help convert hesitant buyers
- Leverage Platform Features: Utilize Apple's and Google's premium game showcases and features
Pros
- Upfront revenue without ongoing monetization pressure
- Design freedom not constrained by monetization mechanics
- Higher-quality player base with better retention
- Potential for feature promotion on app stores
- Can build a reputation for quality content
Cons
- Limited market size compared to free-to-play
- Higher acquisition barrier
- Typically lower overall revenue potential
- Difficulty competing with free alternatives
- Limited potential for long-term monetization
5. Hybrid Monetization Models
Many successful Australian mobile games now use hybrid approaches that combine multiple monetization strategies. These hybrid models can maximize revenue while catering to different player preferences.
Common Hybrid Approaches
IAP + Ads
Core monetization through IAP with rewarded ads as a supplementary source
Best for: Casual and mid-core games
Example: Crossy Road's character purchases + rewarded ads
Subscription + IAP
Base subscription with premium items available for separate purchase
Best for: RPGs and strategy games
Example: Battle passes with additional cosmetic purchases
Freemium + Premium
Free version with IAP/ads and a premium paid version without ads
Best for: Utility games and puzzlers
Example: Free game with a "Remove Ads" purchase option
Australian Implementation Examples
Australian developers have pioneered effective hybrid models:
- Several studios use the "IAP + Rewarded Ads" approach, giving players choice in how they engage with monetization
- Some developers implement battle pass systems alongside traditional IAP offerings
- A growing number offer subscription services that enhance but don't replace one-time purchases
Best Practices for Hybrid Implementation
- Maintain Clear Value Propositions: Each monetization component should have a distinct purpose
- Avoid Cannibalizing Revenue Streams: Different monetization methods should complement, not compete
- Segment Your Audience: Different player types may respond better to different monetization approaches
- Balance Complexity: Too many monetization options can confuse players
- Test and Optimize: Continuously evaluate the performance of each monetization component
Choosing the Right Monetization Strategy for Your Game
Selecting the optimal monetization approach depends on multiple factors specific to your game and business goals.
Key Considerations:
- Game Genre: Different genres lend themselves to different monetization approaches:
- Casual/Puzzle: IAP + ads or subscription models
- RPG/Strategy: IAP-focused or subscription models
- Narrative/Art Games: Premium or freemium with premium unlock
- Hypercasual: Ad-focused monetization
- Target Audience: Understanding your players' preferences and spending habits is crucial:
- Core gamers often accept IAP models for competitive advantages
- Casual players may prefer rewarded ads to direct spending
- Niche audiences may be willing to pay premium prices
- Lifetime Value (LTV) Goals: Different models deliver different LTV profiles:
- Ad models: Lower ARPU but higher conversion rates
- IAP models: Higher potential ARPU but lower conversion rates
- Subscription models: Moderate ARPU with potential for long-term value
- Premium models: Fixed ARPU with potential for expansion revenue
- Development Resources: Your team's size and capabilities affect which models are feasible:
- Subscription models require ongoing content development
- IAP-heavy games need continuous live operations
- Premium games require higher upfront quality but less ongoing support
- Market Trends: Stay aware of shifting player expectations and platform policies:
- Increasing privacy regulations affect ad monetization
- Growing acceptance of battle pass/subscription models
- Platform-specific features and promotional opportunities
Monetization Decision Matrix
Genre | Primary Model | Secondary Model | Example Games |
---|---|---|---|
Casual/Puzzle | IAP (Consumables) | Rewarded Ads | Candy Crush, Toy Blast |
Hypercasual | Interstitial/Rewarded Ads | IAP (Remove Ads) | Crossy Road, Helix Jump |
RPG/Strategy | IAP (Currencies & Durables) | Battle Pass/Subscription | Clash Royale, Rise of Kingdoms |
Narrative/Art | Premium/Paid | Episodic IAP | Florence, FRAMED |
Sports/Racing | IAP (Progress & Cosmetics) | Battle Pass | Asphalt 9, FIFA Mobile |
Australian Market Considerations
When developing monetization strategies for games targeting the Australian market, consider these specific factors:
- Higher ARPU: Australian players have among the highest ARPU globally, averaging 30-40% higher than the global average
- Premium Acceptance: Australian players show greater willingness to pay for premium games compared to many markets
- Ad Rates: Australia has high eCPM rates for in-game advertising, particularly for rewarded video
- Subscription Adoption: Australian players have shown strong adoption of subscription models in other media (Netflix, Spotify), which is now extending to games
- Currency Considerations: Price points should be adjusted for AUD, considering platform fees and exchange rates
- Regulatory Environment: Australia has clear guidelines regarding in-app purchases and advertising disclosures
Future Trends in Mobile Game Monetization
As you develop your monetization strategy, keep these emerging trends in mind:
- Privacy-First Advertising: With privacy changes from Apple and Google, contextual and first-party data advertising will become more important
- AI-Driven Personalization: Machine learning will enable more sophisticated personalization of offers and pricing
- Blockchain and NFT Integration: Despite current challenges, blockchain technology may create new ownership models for digital assets
- Subscription Bundling: Game subscription bundles similar to Apple Arcade and Google Play Pass will continue to grow
- Cross-Platform Monetization: Unified purchases and subscriptions across mobile, PC, and console versions of games
- Metaverse Economics: Virtual economies that span multiple games and experiences
Conclusion
There is no one-size-fits-all monetization strategy for mobile games. The most successful Australian developers carefully consider their specific game, audience, and business goals when designing their approach. More importantly, they're willing to test, iterate, and adapt their strategies based on player feedback and performance data.
The most effective monetization strategies are those that align with your game's core experience, providing value to players while generating sustainable revenue. By thoughtfully implementing the approaches discussed in this article, Australian mobile game developers can maximize their chances of commercial success in an increasingly competitive market.
If you need personalized advice on monetization strategy for your specific game, contact our team for a consultation. We have extensive experience helping Australian developers optimize their monetization approaches and would be happy to assist with your project.